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Produced By George Martin (2012) Part Two 720p BluRay x264-LOUNGE
Produced By George Martin (2012) Part Two 720p BluRay x264-LOUNGEProduced.By.George.Martin.2012.Part.Two.720p.BluRay.x264-LOUNGE
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2.21 GB
Genre: Documentary
IMDB: http://www.imdb.com/title/tt1919404/

A profile of legendary music producer Sir George Martin with the help of his son Giles and wife Judy with contributions from Sir Paul McCartney, Ringo Starr, Michael Palin, Howard Goodall, Cilla Black, Bernard Cribbins and Rolf Harris.
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Gnomon Workshop - Grass and Plant Instancing in Maya/Mental Ray - Forests Techniques, Part Two

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Gnomon Workshop - Grass and Plant Instancing in Maya/Mental Ray - Forests Techniques, Part Two

Grass and Plant Instancing in Maya/Mental Ray - Forests Techniques, Part Two
English| Audio: aac, 44100 Hz, mono (eng)
MOV| Video: h264, yuv420p, 1280x720, 10.00 fps(r) (eng)| 4.95GB
Genre: Video Training

In this DVD, Alex covers how to create realistic grass using Maya, Paint Effects and Mental Ray while also sharing his techniques for developing a complete natural environment. We begin by evaluating the default Paint Effects grass library with discussion on the basic adjustments needed to make grass more natural.
Techniques for covering large areas with grass are then explored via curves and instancing. Through the use of instancing, particles and surface emitters, Alex shows how to populate large scenes with grass geometry, rendering millions of polygons with a minimal RAM footprint.

Included is an expression based technique for orienting instanced geometry with the normal of the generating surface, an issue less important for plants or trees but often very important for grass. When elements need to be interactively and precisely placed, Alex also demonstrates the use of a freely available geometry paint script, as well as how to bake particle instances to geometry. Generating textures, miaMaterials and workflow in conjunction with Physical Sun/Sky is thoroughly discussed. Alex also demonstrates how to render and utilize zDepth passes to add post depth-of-field and fog effects, how to render true volumetric fog effects, as well as Photoshop and After Effects post techniques to increase realism through the use of color correction and plug-ins, including Magic Bullet, LensCare and Sapphire.
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Pluralsight - Algorithms and Data Structures - Part 1 (2012)

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Pluralsight - Algorithms and Data Structures - Part 1 (2012)
Pluralsight - Algorithms and Data Structures - Part 1 (2012)
English | WMV | WMV3 78kbps | 1024x768 | 15fps | 3h 13mins | WMA2 stereo 128kbps | 329 MB
Genre: Video Training


In this course we will look at the core data structures and algorithms used in everyday applications. We will discuss the trade-offs involved with choosing each data structure, along with traversal, retrieval, and update algorithms. This is part 1 of a two-part series of courses covering algorithms and data structures. In this part we cover linked lists, stacks, queues, binary trees, and hash tables.

Algorithms and Data Structures 1:


Linked List 00:42:29
Introduction 00:01:04
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Gnomon Training - Forest Techniques Part Two with Alex Alvarez

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Gnomon Training - Forest Techniques Part Two with Alex Alvarez

Gnomon Training - Forest Techniques Part Two with Alex Alvarez
Grass and Plant Instancing in Maya / Mental Ray
English | AVC1 1280x720 10 fps | AAC 64 Kbps 44.1 KHz | 4.95 GB
Genre: eLearning


In this DVD, Alex covers how to create realistic grass using Maya, Paint Effects and Mental Ray while also sharing his techniques for developing a complete natural environment. We begin by evaluating the default Paint Effects grass library with discussion on the basic adjustments needed to make grass more natural. Techniques for covering large areas with grass are then explored via curves and instancing.

Through the use of instancing, particles and surface emitters, Alex shows how to populate large scenes with grass geometry, rendering millions of polygons with a minimal RAM footprint. Included is an expression based technique for orienting instanced geometry with the normal of the generating surface, an issue less important for plants or trees but often very important for grass. When elements need to be interactively and precisely placed, Alex also demonstrates the use of a freely available geometry paint script, as well as how to bake particle instances to geometry. Generating textures, miaMaterials and workflow in conjunction with Physical Sun/Sky is thoroughly discussed. Alex also demonstrates how to render and utilize zDepth passes to add post depth-of-field and fog effects, how to render true volumetric fog effects, as well as Photoshop and After Effects post techniques to increase realism through the use of color correction and plug-ins, including Magic Bullet, LensCare and Sapphire.
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Pluralsight - Algorithms and Data Structures - Part 2 (2012)
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Gnomon Workshop - Grass and Plant Instancing in Maya Mental Ray - Forests Techniques, Part Two Training
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Pluralsight - Algorithms and Data Structures (Part 1&2)

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Pluralsight - Algorithms and Data Structures (Part 1&2)

Pluralsight - Algorithms and Data Structures (Part 1&2)
English| English| Audio: wmav2, 44100 Hz, stereo, 128 kb/s
WMV| Video: wmv3, yuv420p, 1024x768, 22 kb/s, 15.00 fps(r)| 551MB
Genre: Video Training

Algorithms and Data Structures - Part 1
In this course we will look at the core data structures and algorithms used in everyday applications. We will discuss the trade-offs involved with choosing each data structure, along with traversal, retrieval, and update algorithms. This is part 1 of a two-part series of courses covering algorithms and data structures. In this part we cover linked lists, stacks, queues, binary trees, and hash tables.
Algorithms and Data Structures - Part 2
In this course we will look at some advanced data structures and algorithms used in everyday applications. We will discuss the trade-offs involved with choosing each data structure and algorithm and see some real world usage examples. This is part 2 of a two-part series of courses covering algorithms and data structures. In this part we cover data sorting, string searching, sets, AVL trees and concurrency issues.

More:
http://www.pluralsight.com/training/Courses/TableOfContents/ads-part1
http://www.pluralsight.com/training/Courses/TableOfContents/ads2
... and update algorithms. This is part 1 of a two-part series of courses covering algorithms and data structures. In this part ... and algorithm and see some real world usage examples. This is part 2 of a two-part series of courses covering algorithms and data structures. In this part ...
Grass and Plant Instancing in Maya/Mental Ray Forests Techniques, part Two

Grass and Plant Instancing in Maya/Mental Ray Forests Techniques, part Two.rar

Grass and Plant Instancing in Maya/Mental Ray  Forests Techniques, part Two

Grass and Plant Instancing in Maya/Mental Ray Forests Techniques, part Two | 4.96 GB

In this DVD, Alex covers how to create realistic grass using Maya, Paint Effects and Mental Ray while also sharing his techniques for developing a complete natural environment. We begin by evaluating the default Paint Effects grass library with discussion on the basic adjustments needed to make grass more natural. Techniques for covering large areas with grass are then explored via curves and instancing. Through the use of instancing, particles and surface emitters, Alex shows how to populate large scenes with grass geometry, rendering millions of polygons with a minimal RAM footprint. Included is an expression based technique for orienting instanced geometry with the normal of the generating surface, an issue less important for plants or trees but often very important for grass. When elements need to be interactively and precisely placed, Alex also demonstrates the use of a freely available geometry paint script, as well as how to bake particle instances to geometry. Generating textures, miaMaterials and workflow in conjunction with Physical Sun/Sky is thoroughly discussed. Alex also demonstrates how to render and utilize zDepth passes to add post depth-of-field and fog effects, how to render true volumetric fog effects, as well as Photoshop and After Effects post techniques to increase realism through the use of color correction and plug-ins, including Magic Bullet, LensCare and Sapphire.

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Grass and Plant Instancing in Maya/Mental Ray - Forests Techniques, Part Two - 4,95 gb

Grass and Plant Instancing in Maya/Mental Ray - Forests Techniques, Part Two - 4,95 gb.rar


Grass and Plant Instancing in Maya/Mental Ray - Forests Techniques, Part Two - 4,95 gb

Grass and Plant Instancing in Maya/Mental Ray - Forests Techniques, Part Two
English| Audio: aac, 44100 Hz, mono (eng)
MOV| Video: h264, yuv420p, 1280x720, 10.00 fps(r) (eng)| 4.95GB
Genre: Video Training


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Pluralsight: Algorithms and Data Structures - Part 1

Pluralsight: Algorithms and Data Structures - Part 1.rar

Pluralsight: Algorithms and Data Structures - Part 1
Pluralsight: Algorithms and Data Structures - Part 1
English | 1024x768 | WMV3 | 15fps 251kbps | WMA 128kbps | 331MB
Genre: eLearning

In this course we will look at the core data structures and algorithms used in everyday applications. We will discuss the trade-offs involved with choosing each data structure, along with traversal, retrieval, and update algorithms. This is part 1 of a two-part series of courses covering algorithms and data structures. In this part we cover linked lists, stacks, queues, binary trees, and hash tables.

Pluralsight: Algorithms and Data Structures - Part 1

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Pluralsight - Algorithms and Data Structures - Part 2 (2012)
Pluralsight - Algorithms and Data Structures - Part 2 (2012)

Pluralsight - Algorithms and Data Structures - Part 2 (2012)
English | Duration: 2h 30m | WMV3 | 1024x768 | 15 fps 80kbps | WMA 44100Hz 128kb/s Stereo | 223MB
Genre: eLearning
In this course we will look at some advanced data structures and algorithms used in everyday applications. We will discuss the trade-offs involved with choosing each data structure and algorithm and see some real world usage examples. This is part 2 of a two-part series of courses covering algorithms and data structures. In this part we cover data sorting string searching sets AVL trees and concurrency issues.


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